using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using DG.Tweening;
using UnityEngine.EventSystems;
public class PlayerController : MonoBehaviour
{
private void Update()
{
if (EventSystem.current.IsPointerOverGameObject()) return;
if (Input.GetMouseButtonDown(0))
{
Debug.Log("点击屏幕");
}
}
}
这个方法会将点击Text的时候也会当作点击UI,将raycast target 取消勾选可以避免。: U& |2 k# S9 C- E% P% Y/ o 5 ]8 a( \! H5 munity点击UI跟场景不冲突的方法: 9 s; _5 N B' S1 |' p1 k2 O 在射线检测后加!EventSystem.current.IsPointerOverGameObject()即可,需要引入命名空间using UnityEngine.EventSystems;" h+ M6 t) |) x [% Y% d; n) u" q 5 K" s8 t, d) O% G4 j, b. j& W+ A9 A- A. t