using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using DG.Tweening;
using UnityEngine.EventSystems;
public class PlayerController : MonoBehaviour
{
private void Update()
{
if (EventSystem.current.IsPointerOverGameObject()) return;
if (Input.GetMouseButtonDown(0))
{
Debug.Log("点击屏幕");
}
}
}
这个方法会将点击Text的时候也会当作点击UI,将raycast target 取消勾选可以避免。 ( W+ c1 Z6 v( Q% f& B 3 R: A, M: [: n4 X& O: Gunity点击UI跟场景不冲突的方法: * g @4 k0 j8 A5 Q- B% C 在射线检测后加!EventSystem.current.IsPointerOverGameObject()即可,需要引入命名空间using UnityEngine.EventSystems;/ V, q) C3 a. y% B3 t . G& |) |! Y+ y. [ D: s 7 q0 `5 X. Q! x D