using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using DG.Tweening;
using UnityEngine.EventSystems;
public class PlayerController : MonoBehaviour
{
private void Update()
{
if (EventSystem.current.IsPointerOverGameObject()) return;
if (Input.GetMouseButtonDown(0))
{
Debug.Log("点击屏幕");
}
}
}
这个方法会将点击Text的时候也会当作点击UI,将raycast target 取消勾选可以避免。) M9 h1 S- o/ _+ \4 S% i2 J 0 g# C! w- t L) v: funity点击UI跟场景不冲突的方法: - c0 j# N) L6 x$ {- @1 e9 M. w# x 在射线检测后加!EventSystem.current.IsPointerOverGameObject()即可,需要引入命名空间using UnityEngine.EventSystems;; {1 x v: n$ r$ p9 C$ Z- W 8 @: T( g, Z2 h) w- s9 Y! @# W* o* r& v& O