using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using DG.Tweening;
using UnityEngine.EventSystems;
public class PlayerController : MonoBehaviour
{
private void Update()
{
if (EventSystem.current.IsPointerOverGameObject()) return;
if (Input.GetMouseButtonDown(0))
{
Debug.Log("点击屏幕");
}
}
}
这个方法会将点击Text的时候也会当作点击UI,将raycast target 取消勾选可以避免。7 `+ F" @8 d1 U' O5 P' A5 ?2 b2 w $ M. J# V" j+ M3 Sunity点击UI跟场景不冲突的方法: $ c$ ^" q+ U( y3 E/ N+ ?4 Y" a 在射线检测后加!EventSystem.current.IsPointerOverGameObject()即可,需要引入命名空间using UnityEngine.EventSystems; 7 t6 G' l& C, G0 m / D1 y! M# y+ B: i1 C* r n! y) Q: f! ]9 T