using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using DG.Tweening;
using UnityEngine.EventSystems;
public class PlayerController : MonoBehaviour
{
private void Update()
{
if (EventSystem.current.IsPointerOverGameObject()) return;
if (Input.GetMouseButtonDown(0))
{
Debug.Log("点击屏幕");
}
}
}
这个方法会将点击Text的时候也会当作点击UI,将raycast target 取消勾选可以避免。6 R) K! m k1 S) u7 A3 t6 K : x6 T. H' d/ ~+ wunity点击UI跟场景不冲突的方法:2 P; A( i; X5 ?
在射线检测后加!EventSystem.current.IsPointerOverGameObject()即可,需要引入命名空间using UnityEngine.EventSystems;6 w' o( A5 i3 y- g' n* C" D ) f$ I. y& I* {6 x8 j: M! k' j! Q' b( p