using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using DG.Tweening;
using UnityEngine.EventSystems;
public class PlayerController : MonoBehaviour
{
private void Update()
{
if (EventSystem.current.IsPointerOverGameObject()) return;
if (Input.GetMouseButtonDown(0))
{
Debug.Log("点击屏幕");
}
}
}
这个方法会将点击Text的时候也会当作点击UI,将raycast target 取消勾选可以避免。 3 ~2 M- f7 Q) R! K3 N 2 q! N% H; m4 c; \2 D. c; n% \. v" Iunity点击UI跟场景不冲突的方法:, T- Z) |' {; E' e# C
在射线检测后加!EventSystem.current.IsPointerOverGameObject()即可,需要引入命名空间using UnityEngine.EventSystems;4 i) H! Z1 \& v5 w0 V ' T5 E8 W$ R* o % f, X0 G& K1 t R