using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using DG.Tweening;
using UnityEngine.EventSystems;
public class PlayerController : MonoBehaviour
{
private void Update()
{
if (EventSystem.current.IsPointerOverGameObject()) return;
if (Input.GetMouseButtonDown(0))
{
Debug.Log("点击屏幕");
}
}
}
这个方法会将点击Text的时候也会当作点击UI,将raycast target 取消勾选可以避免。 ( {( D$ `8 Z# l # a& m8 r( \/ R7 |/ D3 yunity点击UI跟场景不冲突的方法:' w& X4 B, X R! F: D W( E. m
在射线检测后加!EventSystem.current.IsPointerOverGameObject()即可,需要引入命名空间using UnityEngine.EventSystems; & h; y. X) q9 p& z# W 7 N0 L' T) @+ ?. y: j% q, l ! [) t5 B$ x( _' V1 R% i