using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using DG.Tweening;
using UnityEngine.EventSystems;
public class PlayerController : MonoBehaviour
{
private void Update()
{
if (EventSystem.current.IsPointerOverGameObject()) return;
if (Input.GetMouseButtonDown(0))
{
Debug.Log("点击屏幕");
}
}
}
这个方法会将点击Text的时候也会当作点击UI,将raycast target 取消勾选可以避免。 5 l0 u) H4 G2 s, o. | 2 F, d ~# H/ h7 H" ?$ D- R8 Cunity点击UI跟场景不冲突的方法: # t. _ \: Z$ ^( H$ Z: F3 h5 M9 D 在射线检测后加!EventSystem.current.IsPointerOverGameObject()即可,需要引入命名空间using UnityEngine.EventSystems; " Y/ D; N5 Q" H; [# T
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