using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using DG.Tweening;
using UnityEngine.EventSystems;
public class PlayerController : MonoBehaviour
{
private void Update()
{
if (EventSystem.current.IsPointerOverGameObject()) return;
if (Input.GetMouseButtonDown(0))
{
Debug.Log("点击屏幕");
}
}
}
这个方法会将点击Text的时候也会当作点击UI,将raycast target 取消勾选可以避免。% E; @9 b6 M' u7 b# X3 d: T - q+ z' j" `& ?) B- U, ?unity点击UI跟场景不冲突的方法: ( t6 ]" _8 [6 ^ 在射线检测后加!EventSystem.current.IsPointerOverGameObject()即可,需要引入命名空间using UnityEngine.EventSystems; + G$ @1 F0 g/ v- g# ~- D2 Q2 M
, B' a* t, o$ T5 s