using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using DG.Tweening;
using UnityEngine.EventSystems;
public class PlayerController : MonoBehaviour
{
private void Update()
{
if (EventSystem.current.IsPointerOverGameObject()) return;
if (Input.GetMouseButtonDown(0))
{
Debug.Log("点击屏幕");
}
}
}
这个方法会将点击Text的时候也会当作点击UI,将raycast target 取消勾选可以避免。( T/ R5 u% H% {5 `3 ~3 I 8 Y. i& ~0 S$ E$ b1 lunity点击UI跟场景不冲突的方法:, \' `+ E3 J$ T @# U7 m _
在射线检测后加!EventSystem.current.IsPointerOverGameObject()即可,需要引入命名空间using UnityEngine.EventSystems; & n1 p+ j5 r' |/ ` & y7 \1 y% \( f; o5 F* D% _7 p$ E5 P ~2 ?6 D