using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using DG.Tweening;
using UnityEngine.EventSystems;
public class PlayerController : MonoBehaviour
{
private void Update()
{
if (EventSystem.current.IsPointerOverGameObject()) return;
if (Input.GetMouseButtonDown(0))
{
Debug.Log("点击屏幕");
}
}
}
这个方法会将点击Text的时候也会当作点击UI,将raycast target 取消勾选可以避免。; w1 ?/ I/ \ y, h& g G7 d' ?
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unity点击UI跟场景不冲突的方法:" r9 u& d* p" S5 q4 t* d2 y, I
在射线检测后加!EventSystem.current.IsPointerOverGameObject()即可,需要引入命名空间using UnityEngine.EventSystems;* p- w, i9 Y! N' `9 y5 c, k! h0 m ; B+ _) f+ O+ P# i: y. _! D$ G K3 @9 R' s H; {- @: ^" A9 m) b1 J