using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using DG.Tweening;
using UnityEngine.EventSystems;
public class PlayerController : MonoBehaviour
{
private void Update()
{
if (EventSystem.current.IsPointerOverGameObject()) return;
if (Input.GetMouseButtonDown(0))
{
Debug.Log("点击屏幕");
}
}
}
这个方法会将点击Text的时候也会当作点击UI,将raycast target 取消勾选可以避免。 ; z8 Z3 ?1 m: z4 ~7 x- E: m6 \ + ?" \$ n& r6 i6 H5 b: I2 R- K; j! w sunity点击UI跟场景不冲突的方法:3 J: P; m8 Z5 m" ]/ O
在射线检测后加!EventSystem.current.IsPointerOverGameObject()即可,需要引入命名空间using UnityEngine.EventSystems; - I+ u, ~3 P% N! F' R F* u
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