using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using DG.Tweening;
using UnityEngine.EventSystems;
public class PlayerController : MonoBehaviour
{
private void Update()
{
if (EventSystem.current.IsPointerOverGameObject()) return;
if (Input.GetMouseButtonDown(0))
{
Debug.Log("点击屏幕");
}
}
}
这个方法会将点击Text的时候也会当作点击UI,将raycast target 取消勾选可以避免。6 m: q3 Q' F- o" S' ?1 T
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unity点击UI跟场景不冲突的方法:$ M1 o u& t" v4 F) N
在射线检测后加!EventSystem.current.IsPointerOverGameObject()即可,需要引入命名空间using UnityEngine.EventSystems; 3 F0 Z* p; S+ Y$ C+ W& ?% g 0 H: X' \) F& m% B+ G+ Y . V- Q4 T# v$ x9 h7 r' h, n9 B