using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using DG.Tweening;
using UnityEngine.EventSystems;
public class PlayerController : MonoBehaviour
{
private void Update()
{
if (EventSystem.current.IsPointerOverGameObject()) return;
if (Input.GetMouseButtonDown(0))
{
Debug.Log("点击屏幕");
}
}
}
这个方法会将点击Text的时候也会当作点击UI,将raycast target 取消勾选可以避免。6 A n5 o' y! t0 N' q6 {6 e 4 W3 X4 @$ s! D2 S0 o) w" n% munity点击UI跟场景不冲突的方法: ! P! b( r. P* ~* ~ 在射线检测后加!EventSystem.current.IsPointerOverGameObject()即可,需要引入命名空间using UnityEngine.EventSystems;8 f# o# N+ B6 B& F 8 d# p5 E% I( }* t* v- c3 Z# ?: e/ M7 V S4 N3 \