using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using DG.Tweening;
using UnityEngine.EventSystems;
public class PlayerController : MonoBehaviour
{
private void Update()
{
if (EventSystem.current.IsPointerOverGameObject()) return;
if (Input.GetMouseButtonDown(0))
{
Debug.Log("点击屏幕");
}
}
}
这个方法会将点击Text的时候也会当作点击UI,将raycast target 取消勾选可以避免。 9 J* @* R8 m9 Q, q+ p0 l 6 f7 v+ M9 l0 D) k' bunity点击UI跟场景不冲突的方法:' F9 _5 m1 W, }
在射线检测后加!EventSystem.current.IsPointerOverGameObject()即可,需要引入命名空间using UnityEngine.EventSystems;, Z. ~0 H* a. q$ A3 ] t, Q- [4 y % }! [/ O, n0 \8 T9 I8 f) C% \ " j; J# C+ i. x/ v' _