using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using DG.Tweening;
using UnityEngine.EventSystems;
public class PlayerController : MonoBehaviour
{
private void Update()
{
if (EventSystem.current.IsPointerOverGameObject()) return;
if (Input.GetMouseButtonDown(0))
{
Debug.Log("点击屏幕");
}
}
}
这个方法会将点击Text的时候也会当作点击UI,将raycast target 取消勾选可以避免。) g% N4 K1 ^6 \ : _# @7 M* |8 K" J5 V+ ]3 ?1 j3 Hunity点击UI跟场景不冲突的方法: * e4 l9 z3 f0 z9 j$ o 在射线检测后加!EventSystem.current.IsPointerOverGameObject()即可,需要引入命名空间using UnityEngine.EventSystems;; z$ c/ x: c: v) y) t) d + C! O' B3 @3 e' P% d 0 u$ H! E. Y& M