using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using DG.Tweening;
using UnityEngine.EventSystems;
public class PlayerController : MonoBehaviour
{
private void Update()
{
if (EventSystem.current.IsPointerOverGameObject()) return;
if (Input.GetMouseButtonDown(0))
{
Debug.Log("点击屏幕");
}
}
}
这个方法会将点击Text的时候也会当作点击UI,将raycast target 取消勾选可以避免。6 R4 K, I P. f& U7 M
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unity点击UI跟场景不冲突的方法: & @; @$ O8 o6 B. P 在射线检测后加!EventSystem.current.IsPointerOverGameObject()即可,需要引入命名空间using UnityEngine.EventSystems; % U3 |7 j9 R( T H, g# ~3 o$ q$ y' u7 J& N & U; x- [# z: G1 D' ]4 }3 w 3 K: Q! G |" N* Z/ B