using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using DG.Tweening;
using UnityEngine.EventSystems;
public class PlayerController : MonoBehaviour
{
private void Update()
{
if (EventSystem.current.IsPointerOverGameObject()) return;
if (Input.GetMouseButtonDown(0))
{
Debug.Log("点击屏幕");
}
}
}
这个方法会将点击Text的时候也会当作点击UI,将raycast target 取消勾选可以避免。. U! L9 Z+ w g ) \1 }% G2 V4 u& T2 R8 aunity点击UI跟场景不冲突的方法: 3 ~# S8 j2 C) J# i, D+ }- D 在射线检测后加!EventSystem.current.IsPointerOverGameObject()即可,需要引入命名空间using UnityEngine.EventSystems; ; ?' G$ ? k% o7 R+ D6 h
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