using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using DG.Tweening;
using UnityEngine.EventSystems;
public class PlayerController : MonoBehaviour
{
private void Update()
{
if (EventSystem.current.IsPointerOverGameObject()) return;
if (Input.GetMouseButtonDown(0))
{
Debug.Log("点击屏幕");
}
}
}
这个方法会将点击Text的时候也会当作点击UI,将raycast target 取消勾选可以避免。 Y3 u. L, W* m3 x4 k& ?0 Q+ Q! q' m 1 T. X0 p" |# h8 B/ O% Runity点击UI跟场景不冲突的方法: & Q# A+ V \' o* X7 X 在射线检测后加!EventSystem.current.IsPointerOverGameObject()即可,需要引入命名空间using UnityEngine.EventSystems;4 b" t8 Q4 T- |' d& w( k 9 H, V g! l2 s1 ?: M0 O& B5 L( C