using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using DG.Tweening;
using UnityEngine.EventSystems;
public class PlayerController : MonoBehaviour
{
private void Update()
{
if (EventSystem.current.IsPointerOverGameObject()) return;
if (Input.GetMouseButtonDown(0))
{
Debug.Log("点击屏幕");
}
}
}
这个方法会将点击Text的时候也会当作点击UI,将raycast target 取消勾选可以避免。* z8 B0 y' Z$ f1 ? : }* s8 f$ w6 X funity点击UI跟场景不冲突的方法: 4 p: Q. B" N: i6 w& j0 d 在射线检测后加!EventSystem.current.IsPointerOverGameObject()即可,需要引入命名空间using UnityEngine.EventSystems; / x y3 s9 a, x1 X( X% @& u
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