using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using DG.Tweening;
using UnityEngine.EventSystems;
public class PlayerController : MonoBehaviour
{
private void Update()
{
if (EventSystem.current.IsPointerOverGameObject()) return;
if (Input.GetMouseButtonDown(0))
{
Debug.Log("点击屏幕");
}
}
}
这个方法会将点击Text的时候也会当作点击UI,将raycast target 取消勾选可以避免。( M# g2 t) @6 F1 v- }8 k , ^( N; C+ L; e( V2 \# D0 funity点击UI跟场景不冲突的方法: ; I8 |% W# I! f5 ~# T 在射线检测后加!EventSystem.current.IsPointerOverGameObject()即可,需要引入命名空间using UnityEngine.EventSystems; ' ^6 C: i; n0 j9 L + I$ {! C' t5 y# A5 S* j8 l$ C) L ^1 C, T