using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using DG.Tweening;
using UnityEngine.EventSystems;
public class PlayerController : MonoBehaviour
{
private void Update()
{
if (EventSystem.current.IsPointerOverGameObject()) return;
if (Input.GetMouseButtonDown(0))
{
Debug.Log("点击屏幕");
}
}
}
这个方法会将点击Text的时候也会当作点击UI,将raycast target 取消勾选可以避免。/ }+ v! p" u4 K9 E* Q' H
! _: u# |5 q, [7 W& ?) ]6 [
unity点击UI跟场景不冲突的方法:8 k4 d# W4 p% s
在射线检测后加!EventSystem.current.IsPointerOverGameObject()即可,需要引入命名空间using UnityEngine.EventSystems;" g7 J: h! [7 A% Y4 D( j: c1 k8 z
! u& @8 G- k1 M7 }) J3 o1 W) @1 m
& y2 z N/ I" p' _9 k& _9 \$ A; `4 M