using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using DG.Tweening;
using UnityEngine.EventSystems;
public class PlayerController : MonoBehaviour
{
private void Update()
{
if (EventSystem.current.IsPointerOverGameObject()) return;
if (Input.GetMouseButtonDown(0))
{
Debug.Log("点击屏幕");
}
}
}
这个方法会将点击Text的时候也会当作点击UI,将raycast target 取消勾选可以避免。7 q' K! @. k" O6 M; c
# _2 p4 C$ N4 n# J2 _
unity点击UI跟场景不冲突的方法: 6 W- x, d9 t5 x, T2 N 在射线检测后加!EventSystem.current.IsPointerOverGameObject()即可,需要引入命名空间using UnityEngine.EventSystems;9 N8 m( W, n3 H+ P
$ X& ^! I& |+ s& L ?! k
9 K" }5 |, Q/ q7 W