using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using DG.Tweening;
using UnityEngine.EventSystems;
public class PlayerController : MonoBehaviour
{
private void Update()
{
if (EventSystem.current.IsPointerOverGameObject()) return;
if (Input.GetMouseButtonDown(0))
{
Debug.Log("点击屏幕");
}
}
}
这个方法会将点击Text的时候也会当作点击UI,将raycast target 取消勾选可以避免。# v( a" B4 X' `& O$ b ( H& P Q' o! h2 g) cunity点击UI跟场景不冲突的方法: ; Q9 ~9 }6 C9 n" w/ p 在射线检测后加!EventSystem.current.IsPointerOverGameObject()即可,需要引入命名空间using UnityEngine.EventSystems; , d. G5 I# K! h% r4 k7 S: w: k- ? 4 ^$ ^7 H& b- ^5 p# X - ]# F+ o, [ b {: K