using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using DG.Tweening;
using UnityEngine.EventSystems;
public class PlayerController : MonoBehaviour
{
private void Update()
{
if (EventSystem.current.IsPointerOverGameObject()) return;
if (Input.GetMouseButtonDown(0))
{
Debug.Log("点击屏幕");
}
}
}
这个方法会将点击Text的时候也会当作点击UI,将raycast target 取消勾选可以避免。7 v* `- B7 Q' ~, z* D- T5 i
) j6 R( p0 C @- R
unity点击UI跟场景不冲突的方法: 2 y6 j" e: c: N ^' K; | 在射线检测后加!EventSystem.current.IsPointerOverGameObject()即可,需要引入命名空间using UnityEngine.EventSystems;; c: ^& F# K/ j% F' G7 t: F
+ ~# i/ D, Q# t8 ?
" C% ^. q. [( c& R0 M