using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using DG.Tweening;
using UnityEngine.EventSystems;
public class PlayerController : MonoBehaviour
{
private void Update()
{
if (EventSystem.current.IsPointerOverGameObject()) return;
if (Input.GetMouseButtonDown(0))
{
Debug.Log("点击屏幕");
}
}
}
这个方法会将点击Text的时候也会当作点击UI,将raycast target 取消勾选可以避免。$ W2 ^) V6 a9 a% P- e0 p5 m# ~ 0 @# w N, P$ B. ~+ [: s, \+ Zunity点击UI跟场景不冲突的方法: . S6 K e2 p# {& u2 y 在射线检测后加!EventSystem.current.IsPointerOverGameObject()即可,需要引入命名空间using UnityEngine.EventSystems; ) `1 @8 J7 _6 s% a( a 7 |% N4 q% ^+ u' a # S! j- [! U: D% @! _8 X9 d