using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using DG.Tweening;
using UnityEngine.EventSystems;
public class PlayerController : MonoBehaviour
{
private void Update()
{
if (EventSystem.current.IsPointerOverGameObject()) return;
if (Input.GetMouseButtonDown(0))
{
Debug.Log("点击屏幕");
}
}
}
这个方法会将点击Text的时候也会当作点击UI,将raycast target 取消勾选可以避免。: d# R2 K* |/ e# y. h9 O; v1 Y0 m ( n8 e8 j$ m2 J9 |unity点击UI跟场景不冲突的方法:5 v$ `4 v7 k) r# x1 o
在射线检测后加!EventSystem.current.IsPointerOverGameObject()即可,需要引入命名空间using UnityEngine.EventSystems; $ Q& g3 z& H. R- W, ]8 x3 r$ f % c7 n7 Q: Z, i0 \" t 1 L7 B5 D8 D! L' j5 x1 g