using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using DG.Tweening;
using UnityEngine.EventSystems;
public class PlayerController : MonoBehaviour
{
private void Update()
{
if (EventSystem.current.IsPointerOverGameObject()) return;
if (Input.GetMouseButtonDown(0))
{
Debug.Log("点击屏幕");
}
}
}
这个方法会将点击Text的时候也会当作点击UI,将raycast target 取消勾选可以避免。7 U: }9 E$ L' u/ A7 Y
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unity点击UI跟场景不冲突的方法:: i; T5 V8 u% k! k
在射线检测后加!EventSystem.current.IsPointerOverGameObject()即可,需要引入命名空间using UnityEngine.EventSystems; / s& L0 P6 k. F& Z 8 y* f, u6 g. P6 W1 j" d # Q0 J ?1 d# A5 `! \