using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using DG.Tweening;
using UnityEngine.EventSystems;
public class PlayerController : MonoBehaviour
{
private void Update()
{
if (EventSystem.current.IsPointerOverGameObject()) return;
if (Input.GetMouseButtonDown(0))
{
Debug.Log("点击屏幕");
}
}
}
这个方法会将点击Text的时候也会当作点击UI,将raycast target 取消勾选可以避免。* Z; a8 B" ^) T. g# g
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unity点击UI跟场景不冲突的方法:- X! H/ Y% ]) w( a2 `6 r
在射线检测后加!EventSystem.current.IsPointerOverGameObject()即可,需要引入命名空间using UnityEngine.EventSystems; 2 `6 z! s. s; u, n& E1 k 3 G! |, O' |7 a. F, e% j- @! k % A8 ?9 Y& Q, F& y4 o8 N+ K