using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using DG.Tweening;
using UnityEngine.EventSystems;
public class PlayerController : MonoBehaviour
{
private void Update()
{
if (EventSystem.current.IsPointerOverGameObject()) return;
if (Input.GetMouseButtonDown(0))
{
Debug.Log("点击屏幕");
}
}
}
这个方法会将点击Text的时候也会当作点击UI,将raycast target 取消勾选可以避免。/ S- n+ y9 F; U2 U
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unity点击UI跟场景不冲突的方法:% w9 V# A7 i% ?) k% [+ v
在射线检测后加!EventSystem.current.IsPointerOverGameObject()即可,需要引入命名空间using UnityEngine.EventSystems;' P7 m( d, s3 n$ p3 ^" i3 @ ; E. J, t" x0 I2 w7 d: V* v . h' i! B7 Y0 m. n